If there are currently no transactions, then it returns Acad::eNoActiveTransactions. If openErasedObject is false, then trying to obtain an erased object results in a return status of Acad::eWasErased. If openErasedObject is false, then trying to obtain an erased entity results in an error return value.Returns Acad::eOk if successful. If the openErasedObject Boolean is true, then even an erased object can be obtained. The mode argument specifies how the object is to be treated-as AcDb::kForRead, AcDb::kForWrite, or AcDb::kForNotify. Note: Template allowing callers to pass in any pointer type and helps to avoid unsafe ( AcDbObject * &) casts.A pointer to the object identified by objectId is obtained under the transaction and returned in the obj argument. Transaction equivalent of acdbOpenObject. For more information, see the section on transactions in the ObjectARX Developer's Guide. This means that both can be in effect at the same time with AcDb::kForWrite status in both. Reminder: Obtaining an object pointer via getObject() runs in parallel with acdbOpenObject(). If openErasedObject is Adesk::kFalse, then trying to obtain an erased object results in a return status of Acad::eWasErased. If openErasedObject is Adesk::kFalse, then trying to obtain an erased entity results in an error return value.Returns Acad::eOk if successful. If the openErasedObject Boolean is Adesk::kTrue, then even an erased object can be obtained. A pointer to the object identified by objectId is obtained under the transaction and returned in the pObject argument. Note: Template allowing callers to pass in any pointer type and helps to avoid unsafe ( AcDbObject * &) casts.Objects can only be obtained within the top transaction, so this function saves the trouble of having to either keep a pointer to the top transaction or use the AcTransactionManager::topTransaction() function to obtain it.The AcDbTransactionManager::getObject() function is the transaction equivalent of acdbOpenObject(). Public enum MaintenanceReleaseVersion Ĭalls the getObject() function of the top transaction passing on all the arguments it has received. The drawing was created awhile back by our Gs team which are the propeller heads behind Autodesk Graphics Subsystems in plain words the display on your screen from Autodesk products. (vl-string-right-trim "\\" (vl-registry-read (strcat "HKEY_LOCAL_MACHINE\\" (vlax-product-key)) "ACADLOCATION")) "\\support") The AutoCAD 2007 format drawings show the Earth at day and night with the raster images courtesy of NASA. In this registry location HKEY_LOCAL_MACHINE\SOFTWARE\Autodesk\AutoCAD\R24.2\ACAD-6101:409ĪcadLocation and Location now ends with a backslash API and more for Programmersįor LISP and VBA, most all apps should work on AutoCAD 2023 without change. Multi-core Background Publishing: The publish option "Include Hyperlinks" is now supported when publishing a Multi-sheet PDF file using background publishing. New Drawing: Hovering over the New drop-down on the Start tab, displays a tooltip with the name of the drawing template file that will be used.Ĭustomer Error Reporting (CER): Your email address is now automatically filled in when an error report is generated. Isolation Mode: The object selection is now maintained when you exit isolation mode. Options Dialog Box: A new task dialog prompts you to either save or discard the changes made when you attempt to close or cancel the Options dialog box. Insert Block: The Block Redefine dialog box provides an option to rename a block when the specified block name already exists in the drawing. What would be great is to generate a 60-second video, at least, ar 30 frames a second = 1800 frames.ġ- Realistic style setting, uses GPU, never crashes, but LOW quality.Ģ- Style set to High, does not use GPU, always crashes if too many frames.Note: If your mleader style has a default text value, the Mtext option is not available. If you set it to conceptual, realistic, etc., GUS is utilized and animation takes 1 hour or so. The rendering that the GPU is NOT used and rendering takes 20-30 hours, but when you choose the STYLE of the animation, LOW, MEDIUM & HIGH. If it is short enough (meaningless frames so the video skips a lot thus not making it usable), the animation completes and the video is generated. 2nd, the rendering crashes at different points in time. The GPU is not used and the entire eight of the rendering falls on the CPU. If the video is long enough (large number of frames), and quality set to HIGH, to things occur. It is a piping system animation with camera following a path to generate an AVI video.
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